Audio

Examples of my audio design and implementation.

Audio Narratives

Cruor in the Color

The story of a police detective and an artistically inclined serial killer.

Three person team. Scripted, recorded, and voiced by myself. Designed and recorded foley sfx for the third act. Responsible for initial mix of third act and final mix for all acts.

Cruor in the Color (2024)

Not My Night

The story of two friends and their misfortunes at a school dance.

Scripted, recorded, and voiced both main characters. Designed and mixed by myself.

Not My Night (2024)

Industrial Evolution

Inspired by the game Generation Zero.

Scripted, recorded, and voiced the protagonist. Designed and mixed by myself.

Industrial Evolution (2022)

Demo Game Environments

Cyberpunk City

This project is my design and implementation of a soundscape for an environment constructed of pre-made assets. (2024)

Environment created using the 'Soul: City' free environment pack on the unreal engine marketplace. Sound effects were gathered using Soundly. Music and spoken dialogue were written, recorded, and produced by myself. Made using Unreal 5.3


Examples of audio gameplay volumes used for spatial filters/FX and triggers for audio cues. Attenuated audio cues used for looping ambience.






Physics material logic attached to movement input from first person character blueprint.

Blueprint for calling footstep sound effect at set interval

Blueprint accounting for jumping and falling movement

Blueprint for checking physics material and calling the matching audio cue


Footstep audio cue blueprints called by physics material logic.

Sound cue for footstep on concrete

Sound cue for footstep on sheet metal

Sound cue for footstep on metal grate