Audio
Examples of my audio design and implementation.
Audio Narratives
Cruor in the Color
The story of a police detective and an artistically inclined serial killer.
Three person team. Scripted, recorded, and voiced by myself. Designed and recorded foley sfx for the third act. Responsible for initial mix of third act and final mix for all acts.
Not My Night
The story of two friends and their misfortunes at a school dance.
Scripted, recorded, and voiced both main characters. Designed and mixed by myself.
Industrial Evolution
Inspired by the game Generation Zero.
Scripted, recorded, and voiced the protagonist. Designed and mixed by myself.
Demo Game Environments
Cyberpunk City
This project is my design and implementation of a soundscape for an environment constructed of pre-made assets. (2024)
Examples of audio gameplay volumes used for spatial filters/FX and triggers for audio cues. Attenuated audio cues used for looping ambience.
Physics material logic attached to movement input from first person character blueprint.
Footstep audio cue blueprints called by physics material logic.