For this Steam-released RPG, I designed and implemented environmental audio including ambiences, emitters, and interactive cues. My work focused on creating a layered, atmospheric soundscape that brings the game to life. I wrote original lore for the regions I worked on, ensuring that every sound outside the playable area carried narrative weight and supported the game’s atmosphere.
My primary focus was designing combat SFX for anime-inspired attacks and enemy abilities, building impactful sounds that reinforced player feedback and gameplay intensity. I also created ambient audio for the central clocktower, adding atmosphere to the combat arena without distracting from the action.
In a 48-hour sprint, I created all audio assets — original music, ambiences, and SFX — for a Unity game jam project. The fast-paced collaboration pushed me to rapidly deliver sounds that supported both the mechanics and mood.